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The Future of Dragon Age Legends

Sad news to report today: On June 18, 2012 we’ll be turning off the Dragon Age Legends servers. This is by no means a reflection on the quality of the game; the awesome team who created it; or the incredible, passionate community who has supported it.

While it’s never fun to say goodbye, consider it only temporary. We’re also hard at work on our next core social projects, and we promise you they will be even more epic than anything we’ve done before. We hope you’ll join us again when they launch.


So what does this news mean for DAL players?

  1. E-commerce will be turned off on May 18, 2012. At that point, you will no longer be able to purchase crowns.
  2. On May 18, 2012, we’ll begin a massive fire sale on ALL items in the store. If you still have a stockpile of crowns left over, this is the time to spend them.
  3. The game servers will be turned off on June 18, 2012. You will no longer be able to access DAL on Facebook or Google+ after that date.
  4. We’ve started a customer appreciation program for any current DAL players who check out Age of Champions, a fantasy RPG from BioWare Social’s Sacramento studio. If you’ve played Dragon Age on Facebook in the last three months, you’ll an exclusive promo pack — featuring a DAL-inspired Champion weapon, a Viscount Ravi army unit, in-game currency, and an exclusive medal for your profile page — in Age of Champions.
  5. Any remaining crown balance after June 18, 2012 will not be transferable to future BioWare Social products.
  6. As a “Thank You” to our community, we will offer a free, downloadable version of Dragon Age Legends that will be available at www.dragonagelegends.com shortly after the current version of the game shuts down; this will allow you to continue your journey in Dragon Age Legends as a solo player.

Thank you to everyone who played Dragon Age Legends over the past year — in particular those of you who took part in the vibrant communities that sprung up around it on Facebook and the BioWare Social Network. We’ve learned so much over the past year, and most of it is due to you. We consider you all family. 

We’ll see you all again soon in new and different worlds!

~Be Legendary!

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Stereotypical photograph of a top-secret new game project made juuuust blurry enough so you can’t make out any of the writing.

Stereotypical photograph of a top-secret new game project made juuuust blurry enough so you can’t make out any of the writing.

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Another shot from inside the design room: The exploration activity chain.

Another shot from inside the design room: The exploration activity chain.

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What does the boss’ desk at a social games company look like? BioWare Social creative director Paul Barnett investigates.

(Hint: It looks like a desk.)

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The same conference room that contains late ’90s PC games also houses a Wal-Mart display case filled with PS1 games.
…It’s been a while since we’ve redecorated.

The same conference room that contains late ’90s PC games also houses a Wal-Mart display case filled with PS1 games.

…It’s been a while since we’ve redecorated.

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The conference room in the Redwood Shores office contains EA-published gems from the late ’90s, such as Future Cop: LAPD — which Wikipedia just told me evolved from the fantastic “Strike” series (Jungle Strike, Desert Strike, etc.).

The conference room in the Redwood Shores office contains EA-published gems from the late ’90s, such as Future Cop: LAPD — which Wikipedia just told me evolved from the fantastic “Strike” series (Jungle Strike, Desert Strike, etc.).

Video

BioWare Social creative director Paul Barnett discovers skeuomorphs lurking in our Sacramento office. What does this have to do with our upcoming social games? Maybe, just maybe, you’ll find some skeuomorphs in them, too! 

…I’m such a tease.

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During preproduction on one of our upcoming games, the artists taped up a selection of reference images on the wall to try and capture what they wanted the feel of our game to be. How many of the pictures can you identify?

During preproduction on one of our upcoming games, the artists taped up a selection of reference images on the wall to try and capture what they wanted the feel of our game to be. How many of the pictures can you identify?

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BIOWARE SOCIAL’S LATEST VIDEO GAME PROJECT LEAKS

…reads the totally misleading headline.

A little rain won’t slow down development on BioWare Social’s latest video game project. The large pool of water forming on the ceiling, supported only by a thin layer of paint and just waiting to burst over some hapless designer, is another story.

If that happens, I’m so posting a follow-up video.

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Happy Mass Effect 3 Demo Day! Fancy Pants has already preordered his copy of ME3! Have you?
(Who is this Fancy Pants, you ask? For shame! Go play his game now. BioWare Social — in its EA2D incarnation — also published a version of the game on XBLA and PSN.)

Happy Mass Effect 3 Demo Day! Fancy Pants has already preordered his copy of ME3! Have you?

(Who is this Fancy Pants, you ask? For shame! Go play his game now. BioWare Social — in its EA2D incarnation — also published a version of the game on XBLA and PSN.)